WhisperTeller

Listen to whispers of ages past.

Step into a world where every whisper means something, and places remember what no one wants to say aloud. The first tale takes you into a Slavic midsummer night — a father sets out to find the legendary Fern Flower to save his ailing son, and stumbles upon the mystery of a crime long buried. Further tomes will lead you into other cultures, other eras, other secrets.

Every story has its truth

Stories here aren't read — they're pieced together from fragments. You listen carefully, return to places, press the people who least want to talk. Every witness remembers it differently, every place holds an uncomfortable truth. What you uncover depends on where you choose to look.

In your pack is a notebook where you gather characters, places, leads, even rumors. Over time, false hypotheses start to fall apart on their own, and the true picture slowly reveals itself.

Each new tome takes you somewhere else. A Slavic midsummer night out on the eastern frontier. Pirate seas and the mystery of a treasure no one wants to find. Different legends each time, different people, a different truth to uncover.

WhisperTeller — key art with three figures of the first adventure

Library of adventures

Starting with two stories in two completely different worlds.

Each adventure is a standalone story — you can play them in any order.

First tome

The Fern Flower

Slavic folklore · Kupala Night

Your son is dying. The village herbalist has given up. Old Marta — the one everyone fears — whispers of a flower that blooms once a year.

Head into the forest for three magical items from spirits who won't part with them willingly. Mamuny in a misty grove. The Vodnik in the reeds. Baba Yaga in a hut that might be elsewhere come morning. And under the sacred willow there's also a lake — and the matter of a girl who drowned there three years ago.

  • 5 acts
  • 4 character classes
  • Detective thread
  • Slavic mythology
Second tome

The Bronze Eye's Treasure

Iberian Peninsula · 17th century

An old port. A wounded man bursts into the tavern, blood on his sleeves. "Son of Aleix..." — he presses a bronze, eye-shaped lens into your palm. He won't have time to say who killed him.

Five ships sit in the harbor — one of them will get you out, but which one? The captain left three recognition signs, nothing more. You have two days to gather leads, gear, and the truth about the man your father was. And "the Bronze Eye" is someone this port has remembered for a hundred years.

  • Fair-play whodunit
  • Tattoo map
  • 4 character classes
  • A curse left by the captain

What awaits you here

A notebook that watches for you

Names, places, rumors, leads — written down on their own as you talk and explore. You look at the whole picture gathered in one place and see patterns no single conversation reveals.

Four classes, four truths

Farmer, merchant, herbalist, storyteller. Each sees the same scene differently — asks different questions, hears different things, opens different doors. The character you choose decides whose truth you uncover.

The world won't wait for you

Baba Yaga's hut moves on tomorrow. The mountain road takes two days. The ship sails at dawn. Every hour you waste closes off a path ahead of you.

Six different epilogues

Those who race to the end and those who savor every detail see completely different closing scenes. The forest remembers everything you did — the Wolf in the final scene knows more than you'd expect.

Folklore, unsweetened

Mamuny in the grove, Leshy among the oaks, Vodnik in the reeds, Topielec under the sacred willow, Rusalka on a misty island. From Polish legends and Kupala Night rituals — the way they were told around campfires.

Each tome, its own world

Open it, start reading, sometimes leave off halfway and return later. In a single evening you can pause Kupala Night, look in on the Iberian port, and pick up where you left off. No worlds mixed.

Pages of the first tome

From The Fern Flower. Swipe sideways to turn the pages.

Screens shown from the Polish build — English captures will replace them once the localized build is ready.

New tomes appear on the shelf

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