WhisperTeller

Listen to the world's whispers.

An anthology of narrative adventures with detective elements. First adventure: The Fern Flower.

Every story has its truth

WhisperTeller is an anthology of narrative adventures with a deep detective system. Each successive story — from another culture, another era, another storytelling tradition — gives you a new world to explore and a new mystery to unravel.

At the heart of the game lies a detective notebook with 5 tabs: Tasks, People, Places, Clues, Rumors. Entries appear automatically during conversations and exploration. Investigation hypotheses self-eliminate as you gather evidence.

First adventure: The Fern Flower. Your son is dying. The only cure is the legendary fern flower, which blooms once a year on Kupala Night. You have a week to obtain three magical items from forest spirits — and along the way discover who truly killed the girl who drowned beneath the sacred willow three years ago.

WhisperTeller — key art with three figures of the first adventure

Mechanics that make a difference

Detective notebook

5 tabs (Tasks / People / Places / Clues / Rumors). Entries appear automatically. Investigation hypotheses self-eliminate as you gather evidence. Christie-style whodunit with auto-tracking.

4 character classes

Farmer (Strength), Merchant (Cunning), Herbalist (Knowledge), Storyteller (Charm). Each class opens unique dialogue options — from physical help to songs and bargains.

7 days until Kupala

Limited time forces choices. Each act has its own deadline with story justification — Baba Yaga's hut moves elsewhere tomorrow, the road to the mountains takes two days.

6+ endings

From dark amnesia to the rare reconciliation of father and daughter beneath the sacred willow. Your choices across 5 acts decide which path you see. Speedrunners and explorers get different stories.

Slavic mythology

Marta with cat Bazyli, Leshy in the oak grove, Mamunas guarding the Sacred Grove, Wodnik in the reeds, Topielec under the sacred willow, Rusalka on the misty island. Folklore rooted in real Kupala Night traditions.

Anthology framework

Bookshelf as main menu — each new adventure is a new book on the shelf. Independent save for each story. The first is The Fern Flower. The second (The Bronze Eye's Treasure, pirate) in production.

In-game screens

First adventure: The Fern Flower. All screens from the current build.

📚
Bookshelf — anthology main menu
📅
Onboarding: 7 days until Kupala
👥
Notebook: People tab
🔍
Notebook: Clues + hypotheses
💬
Dialogue with Marta — end of Act 1
🏘️
Village map
🌫️
Mamunas in the misty grove
🌙
Wolf-confession — Kupala Night

English screenshots coming once the localized build is captured.

Roadmap

Done

The Fern Flower — full game

5 acts, ~6h gameplay, 4 character classes, 6+ endings, Slavic mythology. Mystery of Ksenia's death as the detective backbone of acts 3-4.

Done

Detective notebook

5 tabs, auto-discovery, hypotheses with auto-elimination, bootstrap migration for legacy saves.

In production

The Bronze Eye's Treasure

Second adventure. A pirate from the Iberian Peninsula — Joaquim "Olho de Bronze". A map with an eye-shaped seal. A curse no one will name. Release: when ready.

In production

Voice acting (PL)

42 unique characters consolidated to 18 voice IDs via ElevenLabs. Narrator: Jacek Deep Polish Voice. After dialogue is finalized, recordings begin.

Planned

Steam release

The Fern Flower + Bronze Eye together. Wishlist via newsletter already available.

Planned

iOS port

Currently Android + Web. iOS after Steam release.

Ideas

Third adventure

From another tradition. Japanese (yokai)? Celtic (sidhe)? Mexican (Día de los Muertos)? Will be decided when Bronze Eye is ready.

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